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Exam Code: MAYA11-A
Exam Name: Autodesk (Maya 2011 Certified Associate)
One year free update, No help, Full refund!
Total Q&A: 30 Questions and Answers
Last Update: 2014-02-15
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NO.1 How is a Soft Body different from a Rigid Body?
A. Afield can't be connected to Soft Body particles.
B. Rigid Bodies can't be affected by a Dynamic constraint.
C. A Soft Body can be keyframed using the Set Active Key command.
D. Rigid Bodies don't deform.
Answer: D
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NO.2 Which file format lets you exchange complex data between Maya and other software while
preserving the data's overall behavior?
A. OBJ
B. FBX
C. DXF
D. None of the above
Answer: B
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NO.3 What effect does the Break Tangent action have on a selected animation tangent?
A. Allows manipulation of the in and out tangent handles individually so you can edit the curve
segment entering or exiting the key without affecting its opposite handle.
B. Causes the manipulation of an in or out tangent handle to affect its opposite handle equally
C. Specifies that when you move a tangent, only its angle can be changed.
D. Specifies that when you move a tangent its angle and weight can be changed.
Answer: A
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NO.4 What does the nConstraint Membership Tool for nCloth allows users to do?
A. Add vertices to a selected dynamic constraint
B. Remove vertices from a selected dynamic constraint
C. Both of the above.
D. Neither of the above.
Answer: C
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NO.5 Which is the correct method to make the current transformations on the selected object be
the object's zero position
A. Edit>Delete option
B. Modify>Freeze Transformations option.
C. Modify>Delete Attribute Transformations option.
D. Skeleton>OrientJoint>Freeze Transformations option
Answer: B
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NO.6 Which of the following BEST describes the Blend Shape deformer?
The Blend Shape deformer...
A. creates a joint system based on the topology of the surface
B. allows you use several target shapes to help reshape another piece of geometry.
C. is a special object you use to control the deformation effects of rigid skinning.
D. lets you manually sculpt NURBS, polygons, or Subdivision surfaces quickly with the stroke of a
brush
Answer: B
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NO.7 What is meant by 'sampling'?
A. The amount of Rendering Layers to be calculated in an image
B. The amount of times the software will examine different areas of a pixel
C. The number of photons that get emitted into the scene.
D. None of the above
Answer: C
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NO.8 What modes can you work in when modeling with Subdivision surfaces?
A. Polygon mode and NURBS mode
B. Standard mode and Polygon mode.
C. Standard mode and Coarser mode.
D. NURBS mode and Component mode.
Answer: B
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